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Daniel Robbins

Daniel C. Robbins is a Principal Designer in Seattle, working on both strategy and interface design across all of Adobe's 3D/AR/VR projects with a focus on generative AI. He's also helped craft integrity aspects of Horizon Worlds at Meta, advanced AR/VR projects at HTC, VR for architects at Visual Vocal, and capped a long tenure at Microsoft by helping bring the  Microsoft Envisioning Center to life. His art projects have ranged from an art car for Burning Man to very ambitious Halloween costumes for his kids. Dan regularly mentors and sponsors people from underrepresented groups who are entering the design field and he brings a passion for joy, equity, anti-racism, and justice through the lenses of curiosity, compassion, and contradiction.

http://bit.ly/danwork

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